![]() Normal, Smirk, Surprise, Sad, Lenny, Happy, VerySad, Blush When checked, makes Karate Joe bop every subsequent beat. When checked, makes Karate Joe bop for the duration of the cue. ![]() Introduces particle effects in the background. See the Flow Bar segment for info.Ĭhanges the object colors of Joe and the thrown items. Karate Joe assumes a ready stance for the duration of the cue. Zooms the camera out for a combo or a kick. Indicates an irregular pattern of some kind. ![]() Throws many objects at Karate Joe, requiring a combo. Karate Joe must punch the barrelĪnd then subsequently kick away the bomb. Throws a lightbulb for Karate Joe to punch. Throws an object for Karate Joe to punch. Karate Joe bops to the beat for the length of the cue. Now, let us throw some stuff at you for you to punch. The key to karate, as in all other things, is rhythm.
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